Any abilities or OP parts that increase weapon power will be added. SD GUNDAM G GENERATION CROSS RAYS Announced. Login Store Community Support. Units inside of the warship recover HP and Energy over the course of a turn. (e.x. There's small chance the unit will not use up turn during chance step activation. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Developer: TOM CREATE. You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. At Lv99 All unit will have almost exact same stats value except HP if never use point on it. The game also autosave each turn. Everything about game mechanic up to expansion patch is included. All the info and tips i can think of to help new players engage this wonderful series. XD. Number of Lock-on affect your warship power as show in the game. It is only visible to you. The build is about damaging/wiping out alot of unit in one attack and resupplying unit with EN and HP each turn. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2871688903, https://steamcommunity.com/sharedfiles/filedetails/?id=2871688915, https://steamcommunity.com/sharedfiles/filedetails/?id=2871688924, Increase Control Area size. All rights reserved. Browse and rate player-created guides for this game. Before evolving a MS into a new form you can check the new form details, including weapons, innate abilities and even which will be its future evolutions when levelled (even though it's very likely that those will be obscured, it's still a hint at what you could be getting next). Battle with Support Attack/Support Counter will use (EXP / Number of Participants Units) as exp gain. *To play this product, you must agree to the terms of service displayed in-game. Warship provides core benefit for survivability in both short-game and prolonged battle. -ZERO System activation requirement changes, Damage dealt +10/20/30% for support attack. Enemy will survive the attack with 10HP if attacked by selected unit within control area (Single use), Damage taken -10/15/25% for units within control area (Lasts 1 turn), Damage taken -15/20/30% for selected unit within control area (Lasts 1 turn), Damage taken -30/40/50% for selected unit within control area (SIngle use), Damage taken -50/60/70% for unit within control area (Lasts 1 turn), Movement +1 selected unit within control area (Lasts 1 turn), Movement +2 selected unit within control area (Single use), Increase Morale Points by 50/100 for selected character within control area, Does not change from Super High to Super Charged, Increase Morale Points by one level for selected character within control area, MP Consumption -25/50/75% for units within control area (Lasts 1 turn), EXP gain +10/20/30% for units within control area (Lasts 1 turn), EXP gain +25/50/100% for selected unit within control area (Single use), EXP/Score gain +20/30/50% for selected unit within control area (Single use), Selected up to 1/2/3 units and return them to warship, If skill user is selected and is first to return to warship, effects on the rest of selected units will be cancelled, MAP weapon is usable even after a selected unit within control area moves (Single use), Unit only need to be within control area to receive effect. Introduction to character/unit stats in detail including Custom Character. Seat #3 - Operator - Uses Shooting Uses Shooting stat to raise the hit chance of the Warships Weapons. Skill has to be set in the group forming screen and can only be used by Master and Warship Captain. Its ability to transform allows it to fly at high speeds for extended periods of time. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. If 2 units of the raid end the turn near each other they will regain HP and a little EN, otherwise (if a unit ends the turn with no raid ally nearby) they will regain 30% of EN Contact Us | Privacy Policy 2016 - 2023 // Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Let also not forget that pilot stat also increase accuracy, majorly. Reaction affects warship evasion). Beyond creation, four eras come together as one! Warship-Link will use Warship's stats value as correction. Excellent guide, even for returning players who want a refresher. 28 Mobile Suit Gundam 00I 2314. Enemy doesn't need to be within ally control area to have effect. Having fun but oh so lost. i focus on MOB first then a bit hp lastly EN all my MS have 30,000 hp 9000 MOB and 9999 attack and around 500 EN with EN container Lv 3 for warships i do 9999 MOB about 100,000 hp around 500 en and 8000 atk. Now even with 9999 stat cap, SVC stays 999, 3) It always involve in one of character or unit stat, maybe two and maybe even more, ((Command + Auxiliary + Communication + Navigation + Maintenance + Charisma)) /1200) * 100 (%), Ranged/Melee and Defense in case of calculating Base Damage for usual battle and Raid Link-Up Damage, ATK and MOB in case of calculating Warship/Raid's offensive stats only, Damage Reduced by = Number of Support attack units * 10, -350 to -251 : every 50 points increase exp bonus by 10%, -250 to -11 : every 40 points increase exp bonus by 10%, -10 to 290 : every 20 points increase exp bonus by 20%, 291 to 340 : every 10 points increase exp bonus by 20%, One-on-one battle uses the stats value correction between you and enemy. -Stacks multiplicatively with weapon effect "Potential". Press B while over a unit to view its Movement/Attack range. I have maxed the "crew stats" of the characters in my first warship, will that be a problem in the long run? Each participants also use individual stat value correction for example: Melee Specialty Weapon: (Melee - Enemy's Defense) * 5, Ranged Specialty Weapon: (Ranged - Enemy's Defense) * 5, -990 to 590 : Every 10 points increase multiplier by 1% or 0.01, 590 to 999 : Every 10 points increase multiplier by 2% or 0.02. Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! I remember it drops in one of SEED mission on Hell Difficulty. Up to you, I'm just trying to do a grunt GM's work. Partial Nudity, https://store.steampowered.com/app/824550/SD_GUNDAM_BATTLE_ALLIANCE/https://store.steampowered.com/app/1816670/GUNDAM_EVOLUTION/https://store.steampowered.com/app/1367080/MOBILE_SUIT_GUNDAM_BATTLE_OPERATION_2/. SD Gundam G Generation Cross Rays Beginners Guide (Tips and Useful Info), SD Gundam G Generation Cross Rays Warship Captain Build Guide, SD Gundam G Generation Cross Rays How to Use Custom BMG, SD Gundam G Generation Cross Rays Money Maker Guide (Passive Income), Captain (Command) = Increases all Stats directly; Command Stat determines range of warships blue aura, XO (Auxiliary) Increases Captains stats and warship HP and EN, Communications (Communications) Boosts warship accuracy, Navigator (Navigation) Boosts warship evasion, Mechanic (Maintenance) Boosts HP regen per turn, Guest (Charisma) Units within group gain more EXP, Ranged Ranged weapon damage and accuracy, Awaken Damage and accuracy for weapons with the Awaken effect, EN Energy (performing attacks costs energy). Master slot unit will get +1 Control Area as well as ability to regen HP/EN at the end of turn similar to a Warship. It can provide either Support Counter (an extra counter-attack against the enemy unit) or Support Defense (the supporting unit will take damage instead of the unit being targeted). It is only visible to you. A Warship can initiate a Warship Link-Up which allows all of the Warship groups units within the Warships radius to attack simultaneously. I'd suggest ditching Leadership and Decorated Veteran for Control Lv.2 and Control Lv.1. Espaol - Latinoamrica (Spanish - Latin America). Bonus damage dealt from abilities will stack additively while they stack multiplicatively with other source of bonus such as Weapon Effect, Terrain Capability, Critical Damage and etc. Obtain Modifications that are beneficial to your unit's combat capabilities with the Modifications: Bonus Set Acquisition Quest. (Other units in the Warship group can participate in the Warships Link-Up without using a turn, and can participate even if they have already used their turn). Increase Warship Link-up Damage (Captain only), Increase Base Damage for Ranged type Weapon, Increase Base Damage for Melee type Weapon, Reduce Enemy's Ranged/Melee stat value on Damage Side, Reduce Enemy's Ranged/Melee stat value on Accuracy Side. Pinpoint attacks happen when attacking a point occupied by an enemy warship (they deal more damage than normal attacks). This is true of both characters and mobile suits themselves, and this is actually important for a pre-Inferno money grinding strat you can take advantage of - but you can deal with that if you really need the money. Discover the latest entry in this iconic Tactical RPG series. Skills can be used by each individual unit in the Raid Group only on itself (Skills available are determined by the Pilot of each individual unit). Remember, the lesser the units that you send the more will be the received EXP at the end of the mission. All trademarks are property of their respective owners in the US and other countries. It comes with a special rules that have direct impact to character/unit performance; (Unit Score + Pilot Score) * Guest Correction * Stats Value * Ability * Skill * Others, EXP Gain after Warship's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after Warship's Stats Value Correction * 0.5 ) / number of participant units, EXP Gain after Executor Unit's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after each individual's Stats Value Correction * 0.5 ) / number of participant units, ((HP/100 + EN + ATK + DEF + MOB + Ranged + Melee + Reaction + Defense) / 9, (Base Damage * Weapon Effect * Combat Effect * Terrain Capability * Critical Damage * Skill Buff * Ability * Defend Command) - Damage Nullifies - Damage Reduction + Additional Damage, ((Weapon Power + Pilot Correction + OP Part + Ability) + Awaken Correction) * Unit Correction, (((Warship's Offensive+ OP Part + Ability) + Participant Unit Correction) * Crew Correction * Lock-on Correction) - Difficulty Correction (Warship), (((Raid's Offensive + OP Part + Ability) + Participant Unit Correction + Participant Pilot Correction) * Charisma Correction * Lock-on Correction) * Difficulty Correction (Raid), Your actual damage before all the correction with %damage buff/reduction out there. Due to how formula works. You need to sign in or create an account to do that. The game has the crappy hidden mechanic of lowering your exp depending on the amount of stat your. Inflict -10 MP on enemies within control area. Warship also provides a place to station your unit for safety and recover most of their HP and regen EN at the end of turn. None of DLC unit ability can be obtained via OP part. easiest way is play on inferno LV1, use the story units to reduce enemy HP then use your MAP weapon to kill them, you can get like 20 LV per MAP sweep. It is only visible to you.

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