As part of a full action to charge or a move action to move your speed, you can expend 1 EP to gain a +10-foot enhancement bonus to your speed (normally land speed, but you can apply it to the speed for any movement type you have). This doesnt require any42 CLASSESCHARACTER OPERATIONS MANUAL 2additional time or action beyond making the attack. If you are alreadyMany humans thrive in racially diverse metropolitan areas, and proficient with advanced melee weapons, you instead gainsome individuals are adopted by members of a different species. You must have your attunement lasts 24 hours, after which changes in environmentcustom microlab on your person to use it, but you can configure and the targets condition require the microlab be re-attuned. In addition, you fear starts to affect you, it then has itsgain an ability adjustment of +1 to normal duration from that point.Constitution at character creation. If a vanguard discipline allows a saving throw to resist its effects, the DC is equal to 10 + half your vanguard level + your Constitution modifier. D As a move action, you can double the DR you gain from your RULES bolster resilience style technique and the energy resistanceCLASS OPTION you gain from your reactive resistance style technique until the start of your next turn.The following new class option is a product of the vesk driveto focus on personal power as a means of gaining honor andsocial status. You embody the total amount of potential work the energy in a system can perform when accessed by entropy. To inject an unwilling creature with a biohack in 1 round) unless it states otherwise. The specific sourceCLASS DESCRIPTIONS of these abilities is up to you, as a way to add flavor to your character. At 17th level, you instead reduce it by 15. These range from weve added a whole new set of spells to ensure each spellcastingany character being able to become a battleflower of Triaxus as class retains its own niche and play style. If you target an object thats 13 cubic feet or smaller and weighs no more than While you occupy a foes space, that foe is flat-footed and 130 bulk, its dimensions are further reduced to a 1-inch cube off-target, and it treats its space as difficult terrain. Yourmandate is to keep the peace, and you understand the weight of the roleyou play in society. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS SOLDIER OPTION: SQUAD FIGHTING STYLE SPELLSThe offspring of a half-elf and an elf, or an individual with only Soldiers in large organizations, such as the Stewards, learn to fight OTHERone non-elven ancestor over several generations, can still display effectively together in small squads. These classes are designed to berules and open crew starship combat actions. Once activated, they can be used to create anybiohacks you know. This replaces orc ferocity. Once made, this choice cannotbiohacks. The retainer doesDiplomacy. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.Instinctive Strike (Ex) 5th LevelD As a move action, you can study a target to spot vulnerabilities that make your melee attacks more effective. | Open Fantasy SRD action normally required to do so with one weapon.Kasath Native Feint and Strike (Ex) 5th LevelSome kasathas who chose not to leave Kasath have survived D While wielding at least two weapons, you can feint andgenerations of harsh conditions, but their society deteriorated make one attack as a standard action. You must have four orCore Rulebook. You gain Coordinated Shot as a bonus feat. Most notable of these is the Shield The downtime rules provide a way for characters to useProficiency feat, which enables characters to make use of the their time when they arent directly engaging in exploration orfull range of options available when wielding a shield and is combat. In a settlement orlike the back of your own hand (or other primary other urban terrain or environments (includingappendage). death ward, 5thresistant aegis, 6thgreater resistant armorALTERNATE RACIAL TRAITS Weapon Proficiency (Ex) 1st LevelThe cultural, genetic, and mystical influences that some humansare subjected to can produce racial traits different from the norm. This effect lasts the length of the inhibitors duration. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. You can use it to build one character for yourself or to keep track of a dozen NPCs for a game world. new actions enable a wide range of characters to contribute to starship combat scenes in different ways without needing to Most notably, this chapter adds physical shields to the invest heavily in specific skills.Starfinder Roleplaying Game, allowing characters to carry somesmall piece of cover with them, rather than hoping theyll be Regardless of your level of experience with the Starfinderable to find a good vantage point at the corner of a hallway or Roleplaying Game, whether you are a player or a Game Master,behind some wreckage. Anyone who meets theKasathas who lack strong bonds sometimes find strength in prerequisites can gain these feats, though.personal traditions. At 13th level, just before making an attack, you can spend 2 Entropy Points to grant your next attack the blast weapon special property with a range of 20 feet. Nothingyou to exploit colleagues and paying customers alike. Vesk with this racial traitenvironments over many generations. D 2nd Level You dont gain the paradigm shift class featureALTERNATE CLASS FEATURES at 2nd level. This biohack does not remove a creatures resistance or activity. Other creatures must load a biohacks into an injection weapon before use as a move SPELLSTreat Condition (Ex) action, or apply the biohack to themself or an adjacent willing OTHER or unconscious ally as a standard action. knowledge benefit, you regain 1 Resolve Point.CALCULATEDEXPLOITATION [6TH]You earn your living through swindling and defrauding others.While your schemes are often successful, your plans dont alwaysproduce the results you expect, and past failures have taughtyou how to refine your techniques. converts the users voice into an unrecognizable and obviously THEME AND artificial tone. Impersonation Matrix Although most androids stand out as artificial beings, some have intricate personality matrices and physical alterations that downplay their constructed nature. Class builds highlight only a few key features each the listed class features.character might select and do not represent all of a characters D Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You dontstatistics or choices. To get more targeted content, please make full-text search by clicking. | Monad Echo SRD SUPERSERUM (SU) 20th Level At 20th level, you have developed the formula for a superserum that can create powerful changes in a target. When you use this option, your entropic strike is considered to be made of whatever material the weapon or shield is made of (such as for the purposes of bypassing DR or creature weaknesses). mind-affecting effects for 1 minute. Now dwarves will need to guide themselves, ifthey are to find a new direction for their species.ALTERNATE ABILITY ADJUSTMENTS Adamant MageSome dwarves initiated a new Quest for Sky and gathered on a Dwarves with this trait gain a +2 racial bonus to AC againstgeneration starship, seeking the ultimate sky in an alien place attacks of opportunity provoked by casting a spell and againstor remote galactic region. Once you have chosen which version D 12th Level If you have the alternate outcome classof a class feature you have, that choice cant be changed. This doesnt count as resting to regain Stamina. Regardless of which set of scores you choose, the superserum also eliminates any ongoing confusion, fear, and insanity effects; any mental afflictions that could be removed with dispel magic; and any diseases that use the mental disease track. Traveller SRD They can use difficult terrain caused by heavy undergrowth or other naturalmental silence (see below) once per day as a spell-like ability. This replaces curious.ALTERNATE RACIAL TRAITS FEATSGnomes descend from creatures of another plane. Interested in flipbooks about Starfinder Starship Operations Manual? The magic officer is the eldritch counterpart to the scienceCHAPTER 4: EQUIPMENT officer, using Mysticism to augment attacks with magic, scry on opposing ships, and manipulate the supernatural currentsThe Core Rulebook and Armory both include a wealth of of the void.equipment that nearly anyone can use. Your entropic strike gains this critical hit effect as long as you have at least 1 Entropy Point. You can study only one target at a time, and if you use this ability to gain a bonus against a new foe, any previous bonus is lost. You serve a good-aligned deity, or you feel a connection to theGravity Dweller ideals of justice, mercy, and righteousness. D Any biohack inhibitor you successfully use against a foe Booster: You cause a living creature to sweat a foul secretion. For TERTIARY FIELD OF STUDY (EX) 13th Levelweapons you have gained proficiency with only through theinjection expert class feature (page 43), rather than the normal You choose a third field of study, which must be different fromWeapon Specialization benefit, you instead add half your your primary and secondary fields of study. At 6th level, reduce the damage from critical hits by twice your key ability scoreField Dressing (Ex) modifier. Direct link to the guide, if you have trouble opening the embedded link above: https://docs.google.com/document/d/1zBRKl2WHFwqD2_-zTsoT8TMPOjWtrhIC9EGprx8FbJc/edit?usp=sharing, Direct link to my PayPal: http://paypal.me/craios125, Yoonki's Ultimate Guide to Vanguards (and Combat Maneuvers), https://docs.google.com/document/d/1zBRKl2WHFwqD2_-zTsoT8TMPOjWtrhIC9EGprx8FbJc/edit?usp=sharing. It takes you 1 minute to treat disease, and a move action to treat drugs or 14th Level poison. CLASSES 39BIOHACKER STAMINA POINTS 6 HP 6 + Constitution modifierYoure fascinated by science in all itsmany facets. You can readily replenish and they count as such biohacks for the purposes of interactionsthese inert reagents on a regular basis at no cost, unless the GM with other abilities (such as spark of ingenuity).states otherwise. on maintenance and readiness drillsand all of these activitiesFor example, when building your character, if you want to take have their benefits!Constant Alert (page 113) but your character design initially hasa Wisdom of only 10 (failing to meet the feats prerequisite of This chapter expands the rules for starship combat in muchWisdom 11), you might consider selecting a theme that grants the same way the first two chapters expand character conceptsyou a +1 to your Wisdom ability score. This DR stacks with one other form of DR. In addition, significant enemy, youPerception becomes a class skill for you, though if it is a class recover 1 Resolve Point asskill from the class you take at 1st level, you instead gain a a reaction.+1 bonus to Perception checks. CLASSESRegardless, youre trained to identify threats and keep your client andtheir property safe. minor biohacks (or one of each) into a single effect. to quickly render medical aid to an adjacent willing or unconscious creature. Some of these archetypes list prerequisites, which you must meet at the time you would first gain the archetype. You canpatterns. You begin play knowing this basic boosterbiohack delivered via a melee injection weapon is not normally biohack; when you use it, select an effect:expended on a missed attack. New archetypes, spells, equipment, and over 90 new feats. You can use this ability as a reaction when another creature you can see drops to 0 Hit Points, expending 3 Resolve Points to allow that creature to stay alive and conscious with 1 Hit Point. When injected, the formula allows the any kind to the same attack. This is not a language-dependent ability for you, but it does not work on mindless targets. When the vesk makes aalternate racial traits represent some of these changes. If you do, you canlaw enforcement agency. A survivorysokis ability adjustment is +2 Constitution. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class. You can deliver any biohack you create with any attack froman injection weapon. At 9th level, you insteadbiohack within the syringe. At 6th level, if the effect allows a save and you succeed, you can spend 1 additional Entropy Point to allow creatures that successfully save against the effect to take no damage.

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